![]() ![]() That’s why it’s so important to make sure your Exhaustion doesn’t get out-of-control. Being tired is painful! Greater Restoration also removes curses or ability score drain, supernatural things that literally ebb your life source. 8 hours of sleep or a fifth-level spell, all to remove one level of exhaustion. You can only heal exhaustion after a long rest (at a rate of one level per rest) or with Greater Restoration. At level 5, you might have been killed in a combat beforehand, but now the elements themselves have claimed you. This is a death sentence if applied to the entire party, and even if one character is Exhausted 5, they’re basically a huge paperweight. If you have magic cast on you to make you fly or levitate or something, you might be able to ignore this? But realistically, you’re going nowhere. Level 5Īt level 5, your speed is reduced to 0. There’s no more delaying that, because the next level will be deadly. It’s critical that you avoid the frontlines of combat, and get rest. That’s devastating! You’ll get downed all the time. Now, any damage you take is basically doubled. Try as you might to avoid getting hit, you take damage often in 5E. Level 4Īt level 4, your maximum HP is halved. You either need to find a way to get advantage (ASAP), or you need to rest. And if you’re a non-caster, then you’re officially much, much less useful in combat. You still can, if you’re a DC-based caster, but you’re opening yourself up to awful saving throws. Now it’s pretty difficult to ignore the penalties. Level 3Īt level 3, you get disadvantage on attack rolls and saving throws. So, your travel capabilities only get hampered if you’re on foot. You should have a mount or carriage of some sort to carry you. Thankfully, in most cases, you can kind of ignore this during travel. Try to use a ranged weapon to avoid this penalty. Not having access to your full movement speed is absolutely crippling to combat. If you’re a melee character, your day is basically over. Now, you’re starting to take problematic penalties. That’s great news for the Frenzy Barbarian, though they’ll have trouble opening doors afterwards. Thankfully, this has minimal effects in combat, so you can comfortably take 1 level of exhaustion without ruining your ability to kill others. You’re winded and out-of breath, unable to even attempt to roll knowledge checks at full capacity. These are just for skill checks and stuff, but this is already pretty devastating. Level 1Īt level 1, you have disadvantage on ability checks. You can get more than one level of exhaustion per exhaustion-inducing effect, if the effect is potent enough. A character with more than one level of exhaustion gains all lower level effects. Whenever a PC gains exhaustion, they gain it in levels. So, if you’re preparing to trek through a desert or tundra, it’s recommended that you consider the exhaustion rules… and maybe bring a few sleeping bags, just for safety! Levels of Exhaustion ![]() There is a class ability that applies exhaustion as well the Berserker ’s Frenzy. So few effects actually apply exhaustion it’s typically just a result of staying up for too long, walking too far, or staying in really awful weather effects for too long. Exhaustion is a condition as devastating as it is rare. ![]()
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