![]() ![]() ![]() RWhiteGoose, a streamer known for posting fast times in Goldeneye 007, admitted in a lengthy video that he faked one of his record-setting runs from 2007 - as a response to another player, called Ace, tying his time. The reasons for cheating are myriad and not always made plain. “It doesn't affect much as it stands today, but the fact that such a well known speedrun is fake just really sucks.” “Before the growth of Youtube, it was the go-to run for those who watched a speedrun of SM64, and was one of the most popular speedruns overall,” wrote Reddit user TrueReligion_ of the discovery. Another speedrunner pointed out where there was a cut in the recorded playthrough, rattling the community. Back in 2015, a well-known speedrun of Super Mario 64 from 2008 - a 17-minute, 16-star run by streamer ShadowOfMyles - was exposed as a fake. Runners who have set world records in popular games like Super Mario 64 and The Legend of Zelda: Ocarina of Time have been exposed for splicing their footage together on several occasions over the years. The most common of these is splicing, which involves players editing footage from different playthroughs together to create the illusion of one complete, quick run. The unique, highly competitive way of playing games requires a lot of rote memorization, patience and pure skill - but for those who want the glory without the work, cheating is an easy way out.Ī video from TheNo1RetroGamer, who fancies himself a speedrunning expert, goes over some of the most common methods of faking your way to a speedrunning record. It shouldn’t be a surprise that many speedruns are fake. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |